Arrative and videogames: A discussion of the theories of Jasper Juul.
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Narrative and videogames: A discussion of the theories of Jasper Juul By J.D. van den Ham Games and narrative The reasons why games should not be seen as narrative according to Juul (e.g. that there is no pre-fixed sequence of event and that every game session is different, the gamer being an active participant in the action, whereas in movies there is only one fixed sequence of events which the viewer can experience ) can sometimes be seen as formal rather than structural. He only sees narrative in the traditional sense, denying the use of new, yet to be explored narrative forms. According to Juul, most games have a story, for example in the manual or in the intro-sequence, placing the player's playing in the context of a larger story (the BACK-STORY) and/or creating an ideal story that the player has to realise. A goal or ideal sequence of events the player has...


