Computer Graphics - Quadtree decomposition and effect of depth.
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Computer Graphics PROJECT Quadtree decomposition and effect of depth. 1) Introduction This document represents the final report for our project done for Prof. Gregory Dudek in Computer Graphics (308-557) course taught at McGill University. I have chosen the area of quad trees, and particularly the effect and advantages (and disadvantages) of depth on the image outputted after compression in the quad trees. The definifition of a picture is a two-dimensional array, where the elements of the array are black or white points; two-dimensional arrays are very widely used to represent different kind of pictures Here is an example of an image represented as a two-dimensional array. Each pixel is an element of the array. Most of the time, the 'gif' and 'jpeg' standards provide performance hard to imitate , so we are going to test if even with less data stored we can have also a good picture ....


