Your Status: Logged out Log in

Second Life

Member rating: No Rating | Words: 2930 | Submitted: Wed Jul 02 2008

Page Preview
Preview
Previous 1 of 14 Next

On the left is an image preview of every page of this document, and below are the first 150 words with formatting removed:

Second Life Tamara Kochen Florida Atlantic University Dr. Paul Hart Management of Information Systems and Technology ISM 6026 May 11, 2008 Table of Contents Introduction...............................................................................................3 Linden Lab.............................................................................................4 Teen Life...............................................................................................4 Capitalism..............................................................................................5 Real World Connection..............................................................................6 Education..............................................................................................8 Collaboration Tool..................................................................................10 Downsides............................................................................................10 Conclusion...........................................................................................11 References............................................................................................13 Introduction Second Life (SL) is a virtual world, with multiple members in a 3-D environment, owned and formed by its own residents. Members can create their own virtual three-dimensional character, Avatars, which represent them in the virtual world. Members meet new people, communicate with them through instant messaging, and interact through different activities and experiences, similar to real-world activities between humans. SL was invented by Linden Inc. in 2003, a company with a mission to "connect us all to an online world that advances the human condition" (Linden Lab Inc., 2008). SL provides unbelievable technology; a world of amazing opportunities for education and learning that delivers a new principled society. Interestingly, the capitalistic system embodied in the game is what makes SL so attractive. This paper introduces the SL...

Get instant access



  • Instant, unlimited access to our documents in full
  • Swap your work for free access, or pay £4.99
  • To see the full version of this document and 147,195 others
Register Now
OR

Receive email updates for this category



  • Simply tell us your email address and receive a weekly Study Help Email for FREE
  • Receive 3 FREE essay views with each email
  • Get all the latest essays from Coursework.Info & discussion from TheStudentRoom.co.uk