Your Status: Logged out Log in

Marketing Simulation Game

Member rating: No Rating | Words: 3697 | Submitted: Mon Jul 16 2007

Page Preview
Preview
Previous 1 of 25 Next

On the left is an image preview of every page of this document, and below are the first 150 words with formatting removed:

Voice DT Pro. Marketing Game Report 2006 LINKING THE VOICE FOR THE WORLD, EXPLAINING IN SIMPLE WAY AS IT CAN BE THE MOST LIKELY ONE. authors, Khurram Ali Syed Asim Hashmi Savi Jayaram A Adekunle Adekeye Vidushi Gulia Word Count: 3,697 words. CONTENTS EXEXUTIVE SUMMARY. Marketing Game 3 PROFILE About Us 4 STRATEGY Market Segments 4 FOCAL POINT Market Mix 9 IMPLICATIONS Simulation 17 VIRTUES Limitations 20 LESSONS Conclusion 21 REFERENCES References and Bibliography 22 APPENDIX Meeting Group Assessment 23 EXECUTIVE SUMMARY Marketing Game: The game simulates an industry selling voice recognition device (VRD). Every decision (Weekly) will represent yearly marketing decisions. The industry is in growing stage. Technically, we'll be competing with 3 other groups starting with equal resources, which will cause dynamic changes in the industry throughout the game. With a tight budget, we control: 1) Changes in the attribute of product (R&D) 2) Promotion - type of advertising...

Get instant access



  • Instant, unlimited access to our documents in full
  • Swap your work for free access, or pay £4.99
  • To see the full version of this document and 147,195 others
Register Now
OR

Receive email updates for this category



  • Simply tell us your email address and receive a weekly Study Help Email for FREE
  • Receive 3 FREE essay views with each email
  • Get all the latest essays from Coursework.Info & discussion from TheStudentRoom.co.uk