Artificial Intelligence - The minimax method.
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ARTIFICIAL INTELLIGENCE PROJECT ARTIFICIAL INTELLIGENCE PROJECT INTRODUCTION 1. Game Playing Playing games have always been an attraction of computers, and will probably always be so. Action games where you charge around blowing everything up are one type of game, but we are more interested in this project in examining a more thoughtful game. How do you get a computer to make sensible moves when for our game there are 97 possible positions and a horribly big number of board configurations? Surely we can use the search techniques that we have covered. The problems we have thus far considered have been of the type where the problem is well defined at the beginning and nothing changes during the search. Except for one player games that have no chance involved, such as the game of solitaire, (a game where you have to remove pegs from a board), games involve either chance, or another...

